Some don't understand is that it's luck it will never be guaranteed. Now it might sound like I'm contradicting myself on the following part, but bare with me: That video I posted pretty much shows that putting on full luck does help, to an extent. This isn't my video, but it does show that luck does help.Ĭastlevania: Harmony of Despair - Pure Luck Run x25 (No Thief Rings/Ebisu), Chapter 5 (Hard) Anecdotal wise, I can confirm this Statistics wise, I can't. I have heard, but can't confirm, that when the person that has the most luck hits the final blow on the boss, the chances of getting a rare item are much better. I have it on all the time, since the level loads. With all my luck runs, I run it consistently: what I mean is that I don't take my luck off in 1 run and leave it on for 3 others. I have gotten Fuma's greaves and Fuma's Armor only once with full luck, with Simon. I am still trying to get the Retro cloak(or cape whatever it's called) with a full luck Simon and I have gotten 4 Berserker Mails from R.The Creature and 7 Death's Robes from R.Grim Reaper, yet no Retro Cloak. When I got my Ancient Armor, I was using Shanoa with full luck and got it on the first run with her on Chapter 5. I have beaten chapter 9 like 35 times with Alucard and I have gotten a pair of Sonic Boots and 2 Kaiser Knuckles +1. I was trying to get dual miser ring from chapter 7 with full luck and I ended up getting 1 miser ring, and 3 Valmanways in like 50 runs. Putting on full luck has helped me get all the spells much quickly. Now that I have Charlotte, Simon, and Shanoa maxed out, I have started using Alucard. I was also using Charlotte, for a better chance at getting them with no luck. Whether it's anecdotal or not, putting on luck will help for certain things.įor example, for my Sonic Boots it took me about 255 runs and I finally got them. Luck does help but like someone else stated: it doesn't guarantee that you'll be getting the rare item. count soul, 6 dracula souls, death scythe, yusutsuna+1, and berserker mail, in this same manner. I have also gotten a valmanway*2, sonic boots *2, winged boots *6, claimh solais, valmanway+1, kaiser knuckle+1, thief ring, r. So my % at that time would be only about 1.5% for each to get them. And I generally just use my best gear attack and defense wise, ignoring luck. On that note, I should also state that I have 9 ryukotsuki souls from 108 kills with no soul eater rings for 7 of them. And while we would all like to say "logically the programmer would make it so luck would increase the chance of getting a good chest drop" keep in mind that people are not always logical in their actions. But so far, most tests done by players on the net have all shown the same results: that luck has a VERY minor effect on rare chest item drops. Without a look at the source, we will never know. My point in all that babbling above? This is ALL anecdotal, and maybe, sort of, kind of, guessing on our parts. UNLESS they apply some kind of internal multiplier to rare drops to increase it with a thief ring on. your chance of getting a rare drop, relative to other non purple chest drops (what I call TRASH) is still about the same as before. So while it increases your chances of NOT getting trash. So one might assume that they did something akin to this:Įlse if (num < (5 * % chance)) Which obviously if applied to ALL the chests drops does NOT work, since the % would then be over 100%. BUT, the problem with this is that luck brings up the % appearance rate of ALL items and ALL souls in game. Soul ring does the same for souls, 2 increases it even more. If anyone has doubts, put on the gambler glasses and see for yourselves. I have yet to get two thief rings but I am working on this now. With 4.1% chance of a item drop due to luck (YES that takes the lck points given from the thief ring into account), the % skyrocketed to 6.9% for ONE ring. HOWEVER, the thief ring has a MASSIVE effect on this. This means that at 30 luck, your chance has increased by 3%. Each point of luck increases the chance of a drop or soul appearing by 0.1%.
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